Wesnoth logo
Wesnoth Units database

Cleric

(image)

A Cleric is adapt at both their magical abilities and the use of their maces, as the Dwarves have found out. They have the cure ability, a tool they use for their sadistic pleasure. Terribly seductive, they are both feared and admired for their beauty and cruelty.

Special Notes: This unit is capable of healing those around it, and curing them of poison. The unit has magical attacks, which always have a high chance of hitting an opponent.
Charm: Turns an enemy non-leader unit below level two to your side by charming them if the attack succeeds. if the attack fails, however, the user turns to the enemy team.

Advances from: Sorceress
Advances to:
Cost: 60
HP: 62
Movement: 5
XP: 100
Level: 3
Alignment: chaotic
IDAOG Cleric
Abilities: cures, heals +8
(image)mace
impact
13 - 2
melee
charm
(image)magic torture
fire
9 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%